#pragma once
#include <windows.h>

class CRenderArea
{
protected:
	HWND	m_HWND;				//!< Window handle
	HDC		m_HDC;				//!< Device context
	HGLRC	m_HGLRC;			//!< OpenGL context
	float	m_Theta;

public:
			CRenderArea( );
			~CRenderArea( );
	void	Initialize( HWND inHWND );
	void	Render( );
	void	Destroy( );
};